feat: 3xd10 cleromancy input flow, animated dice roll sequence, and cleromancy guide dialog
This commit is contained in:
@@ -0,0 +1,193 @@
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import 'package:flutter/material.dart';
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import 'gradient_star_badge.dart';
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class CleromancyGuideDialog extends StatelessWidget {
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const CleromancyGuideDialog({super.key});
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static void show(BuildContext context) {
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showModalBottomSheet(
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context: context,
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isScrollControlled: true,
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backgroundColor: Colors.transparent,
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builder: (context) => const CleromancyGuideDialog(),
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);
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}
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@override
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Widget build(BuildContext context) {
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final theme = Theme.of(context);
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final isDark = theme.brightness == Brightness.dark;
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return Container(
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padding: const EdgeInsets.only(top: 12),
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decoration: BoxDecoration(
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color: isDark ? const Color(0xFF151728) : theme.colorScheme.surface,
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borderRadius: const BorderRadius.vertical(top: Radius.circular(28)),
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border: Border.all(
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color: const Color(0xFFFFD54F).withValues(alpha: 0.35),
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width: 1.2,
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),
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),
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child: SafeArea(
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child: SingleChildScrollView(
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padding: const EdgeInsets.fromLTRB(20, 8, 20, 24),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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// Top drag indicator
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Center(
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child: Container(
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width: 44,
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height: 4,
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decoration: BoxDecoration(
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color: const Color(0xFFFFD54F).withValues(alpha: 0.5),
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borderRadius: BorderRadius.circular(2),
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),
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),
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),
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const SizedBox(height: 16),
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// Title Header
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Row(
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children: [
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const GradientStar(size: 26),
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const SizedBox(width: 10),
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Expanded(
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child: Text(
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'Клеромантия и Жребий 999',
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style: theme.textTheme.titleLarge?.copyWith(
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fontWeight: FontWeight.w900,
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letterSpacing: 0.5,
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color: isDark ? const Color(0xFFFFF9C4) : const Color(0xFF1E2138),
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),
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),
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),
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],
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),
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const SizedBox(height: 14),
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// Introduction
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_buildSection(
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icon: Icons.auto_awesome,
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title: 'Что такое Клеромантия?',
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content:
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'Клеромантия (от греч. *klēros* — жребий, *manteia* — гадание) — древнейшая священная практика вопрошания Неведомого через случайное выпадение знаков. '
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'В системе «Оракул 999» случайность не случайна: она служит мостом между вашим глубинным подсознанием и полем синхронистичности.',
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isDark: isDark,
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),
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const SizedBox(height: 12),
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// D10 Dice Rule
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_buildSection(
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icon: Icons.casino_rounded,
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title: 'Правило трёх бросков кубика d10 (0..9)',
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content:
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'В основе оракула заложена 10-ричная матрица из 1000 ячеек (от #000 до #999). '
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'Каждое число формируется строго из **3 последовательных бросков десятигранного кубика (d10)** со значениями граней от 0 до 9:\n\n'
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'🎲 **1-й бросок (Сотни)**: первая цифра числа (0..9);\n'
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'🎲 **2-й бросок (Десятки)**: вторая цифра числа (0..9);\n'
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'🎲 **3-й бросок (Единицы)**: третья цифра числа (0..9).\n\n'
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'👉 *Пример:* броски 7, затем 4, затем 2 дают сакральный номер **#742**.',
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isDark: isDark,
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),
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const SizedBox(height: 12),
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// How to use physically and digitally
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_buildSection(
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icon: Icons.touch_app_rounded,
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title: 'Как совершать гадание?',
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content:
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'1. **С физическими кубиками:**\n'
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'Возьмите кубик d10 (или три кубика разных цветов), бросьте их и наберите выпавшую комбинацию из 3 цифр на экранной панели.\n\n'
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'2. **С виртуальным жребием в приложении:**\n'
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'Нажмите кнопку «Бросить жребий d10». Встроенный генератор вероятностей последовательно совершит 3 броска, показав каждую выпавшую грань.\n\n'
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'3. **Формулировка вопроса:**\n'
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'Перед броском зафиксируйте вопрос в поле ввода — это свяжет ваш смысловой контекст со знаком при AI-трактовке.',
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isDark: isDark,
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),
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const SizedBox(height: 18),
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// Close Button
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SizedBox(
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width: double.infinity,
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child: FilledButton.icon(
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onPressed: () => Navigator.pop(context),
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icon: const Icon(Icons.check_rounded),
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label: const Text(
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'ПОНЯТНО, ВЕРНУТЬСЯ К ОРАКУЛУ',
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style: TextStyle(fontWeight: FontWeight.bold),
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),
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style: FilledButton.styleFrom(
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backgroundColor: const Color(0xFF2A2D4A),
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foregroundColor: const Color(0xFFFFF9C4),
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padding: const EdgeInsets.symmetric(vertical: 14),
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shape: RoundedRectangleBorder(
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borderRadius: BorderRadius.circular(16),
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side: const BorderSide(
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color: Color(0xFFFFD54F),
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width: 1.2,
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),
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),
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),
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),
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),
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],
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),
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),
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),
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);
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}
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Widget _buildSection({
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required IconData icon,
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required String title,
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required String content,
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required bool isDark,
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}) {
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return Container(
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padding: const EdgeInsets.all(14),
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decoration: BoxDecoration(
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color: isDark ? const Color(0xFF1B1E32) : const Color(0xFFF4F5FB),
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borderRadius: BorderRadius.circular(16),
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border: Border.all(
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color: const Color(0xFFFFD54F).withValues(alpha: 0.2),
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),
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),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Row(
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children: [
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Icon(icon, size: 18, color: const Color(0xFFFFD54F)),
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const SizedBox(width: 8),
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Expanded(
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child: Text(
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title,
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style: const TextStyle(
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fontSize: 14,
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fontWeight: FontWeight.bold,
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color: Color(0xFFFFD54F),
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),
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),
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),
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],
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),
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const SizedBox(height: 8),
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Text(
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content,
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style: TextStyle(
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fontSize: 13,
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height: 1.45,
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color: isDark ? const Color(0xFFE2E4F0) : const Color(0xFF2C3042),
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),
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),
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],
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),
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);
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}
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}
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@@ -0,0 +1,309 @@
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import 'dart:async';
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import 'dart:math';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'gradient_star_badge.dart';
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class D10DiceRollerWidget extends StatefulWidget {
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final String digits; // Current 0..3 digits string, e.g. "7", "74", "742" or ""
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final bool isRolling;
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final VoidCallback onRollPressed;
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final ValueChanged<int> onRollCompleted;
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const D10DiceRollerWidget({
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super.key,
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required this.digits,
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required this.isRolling,
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required this.onRollPressed,
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required this.onRollCompleted,
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});
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@override
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State<D10DiceRollerWidget> createState() => D10DiceRollerWidgetState();
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}
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class D10DiceRollerWidgetState extends State<D10DiceRollerWidget> {
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final _random = Random();
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Timer? _rollTimer;
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int? _animatedDigit0;
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int? _animatedDigit1;
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int? _animatedDigit2;
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bool _internalRolling = false;
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void triggerRollAnimation() {
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if (_internalRolling) return;
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setState(() {
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_internalRolling = true;
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_animatedDigit0 = _random.nextInt(10);
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_animatedDigit1 = _random.nextInt(10);
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_animatedDigit2 = _random.nextInt(10);
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});
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final target0 = _random.nextInt(10);
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final target1 = _random.nextInt(10);
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final target2 = _random.nextInt(10);
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int ticks = 0;
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const interval = Duration(milliseconds: 60);
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_rollTimer?.cancel();
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_rollTimer = Timer.periodic(interval, (timer) {
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ticks++;
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// Slot 0 stops after 10 ticks (~600ms)
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if (ticks < 10) {
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setState(() => _animatedDigit0 = _random.nextInt(10));
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} else if (ticks == 10) {
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setState(() => _animatedDigit0 = target0);
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HapticFeedback.mediumImpact();
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}
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// Slot 1 stops after 18 ticks (~1080ms)
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if (ticks < 18) {
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setState(() => _animatedDigit1 = _random.nextInt(10));
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} else if (ticks == 18) {
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setState(() => _animatedDigit1 = target1);
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HapticFeedback.mediumImpact();
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}
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// Slot 2 stops after 26 ticks (~1560ms)
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if (ticks < 26) {
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setState(() => _animatedDigit2 = _random.nextInt(10));
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} else if (ticks == 26) {
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setState(() => _animatedDigit2 = target2);
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HapticFeedback.heavyImpact();
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}
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if (ticks >= 28) {
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timer.cancel();
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setState(() => _internalRolling = false);
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final finalNumber = target0 * 100 + target1 * 10 + target2;
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widget.onRollCompleted(finalNumber);
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}
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});
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}
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@override
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void dispose() {
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_rollTimer?.cancel();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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final theme = Theme.of(context);
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final isDark = theme.brightness == Brightness.dark;
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// Determine current display values for the 3 slots
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String d0 = '•';
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String d1 = '•';
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String d2 = '•';
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if (_internalRolling) {
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d0 = _animatedDigit0 != null ? '$_animatedDigit0' : '•';
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d1 = _animatedDigit1 != null ? '$_animatedDigit1' : '•';
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d2 = _animatedDigit2 != null ? '$_animatedDigit2' : '•';
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} else {
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final text = widget.digits;
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if (text.isNotEmpty) d0 = text[0];
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if (text.length > 1) d1 = text[1];
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if (text.length > 2) d2 = text[2];
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}
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return Container(
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padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 14),
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decoration: BoxDecoration(
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color: isDark ? const Color(0xFF181B2E) : theme.colorScheme.surfaceContainerHigh,
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borderRadius: BorderRadius.circular(22),
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border: Border.all(
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color: const Color(0xFFFFD54F).withValues(alpha: 0.3),
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width: 1.2,
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),
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),
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child: Column(
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children: [
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Row(
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mainAxisAlignment: MainAxisAlignment.spaceBetween,
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children: [
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const Row(
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children: [
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GradientStar(size: 16),
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SizedBox(width: 8),
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Text(
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'КЛЕРОМАНТИЯ • 3× d10 (0..9)',
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style: TextStyle(
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fontSize: 12,
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fontWeight: FontWeight.w900,
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letterSpacing: 0.8,
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color: Color(0xFFFFD54F),
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),
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),
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],
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),
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Text(
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_internalRolling
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? 'Бросок кубиков...'
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: (widget.digits.length == 3 ? 'Число зафиксировано' : 'Ожидание 3 цифр'),
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style: TextStyle(
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fontSize: 11,
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fontWeight: FontWeight.w600,
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color: _internalRolling
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? const Color(0xFFBA68C8)
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: theme.colorScheme.outline,
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),
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),
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],
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),
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const SizedBox(height: 12),
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// 3 Dice Slots Display
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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_buildDieSlot(
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title: '1-й d10 (Сотни)',
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value: d0,
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isActive: widget.digits.isNotEmpty || _internalRolling,
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isDark: isDark,
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),
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const SizedBox(width: 12),
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_buildDieSlot(
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title: '2-й d10 (Десятки)',
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value: d1,
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isActive: widget.digits.length >= 2 || _internalRolling,
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isDark: isDark,
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),
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const SizedBox(width: 12),
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_buildDieSlot(
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title: '3-й d10 (Единицы)',
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value: d2,
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isActive: widget.digits.length >= 3 || _internalRolling,
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isDark: isDark,
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),
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],
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),
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const SizedBox(height: 12),
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// Action Button: Roll 3xd10
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SizedBox(
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width: double.infinity,
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child: FilledButton.icon(
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onPressed: _internalRolling
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? null
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: () {
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triggerRollAnimation();
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widget.onRollPressed();
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},
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icon: _internalRolling
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? const SizedBox(
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width: 18,
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height: 18,
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child: CircularProgressIndicator(
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||||
strokeWidth: 2,
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||||
valueColor: AlwaysStoppedAnimation<Color>(Color(0xFFFFD54F)),
|
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),
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)
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: const Icon(Icons.casino_rounded, size: 20, color: Color(0xFFFFD54F)),
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label: Text(
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_internalRolling ? 'ВРАЩЕНИЕ ЖРЕБИЯ...' : 'СОВЕРШИТЬ 3 БРОСКА d10',
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style: const TextStyle(
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||||
fontWeight: FontWeight.w900,
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||||
letterSpacing: 0.6,
|
||||
color: Color(0xFFFFF9C4),
|
||||
),
|
||||
),
|
||||
style: FilledButton.styleFrom(
|
||||
backgroundColor: const Color(0xFF2A2D4A),
|
||||
padding: const EdgeInsets.symmetric(vertical: 13),
|
||||
shape: RoundedRectangleBorder(
|
||||
borderRadius: BorderRadius.circular(16),
|
||||
side: const BorderSide(
|
||||
color: Color(0xFFFFD54F),
|
||||
width: 1.2,
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
);
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||||
}
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||||
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Widget _buildDieSlot({
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||||
required String title,
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||||
required String value,
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||||
required bool isActive,
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||||
required bool isDark,
|
||||
}) {
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final isFilled = value != '•';
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return Expanded(
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||||
child: Column(
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||||
children: [
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AnimatedContainer(
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||||
duration: const Duration(milliseconds: 200),
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||||
height: 64,
|
||||
alignment: Alignment.center,
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||||
decoration: BoxDecoration(
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||||
gradient: LinearGradient(
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||||
begin: Alignment.topLeft,
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||||
end: Alignment.bottomRight,
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||||
colors: isFilled
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||||
? [
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const Color(0xFF2E2452),
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const Color(0xFF1E1B38),
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||||
]
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||||
: [
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isDark ? const Color(0xFF131525) : const Color(0xFFEAEBF5),
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||||
isDark ? const Color(0xFF0F111E) : const Color(0xFFDEDFEF),
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||||
],
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||||
),
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||||
borderRadius: BorderRadius.circular(16),
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||||
border: Border.all(
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||||
color: isFilled
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||||
? const Color(0xFFFFD54F)
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||||
: const Color(0xFFFFD54F).withValues(alpha: 0.25),
|
||||
width: isFilled ? 1.6 : 1.0,
|
||||
),
|
||||
boxShadow: isFilled
|
||||
? [
|
||||
BoxShadow(
|
||||
color: const Color(0xFFFFD54F).withValues(alpha: 0.2),
|
||||
blurRadius: 10,
|
||||
spreadRadius: 1,
|
||||
),
|
||||
]
|
||||
: null,
|
||||
),
|
||||
child: Text(
|
||||
value,
|
||||
style: TextStyle(
|
||||
fontSize: 28,
|
||||
fontWeight: FontWeight.w900,
|
||||
color: isFilled
|
||||
? const Color(0xFFFFF9C4)
|
||||
: isDark
|
||||
? Colors.white24
|
||||
: Colors.black26,
|
||||
),
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 6),
|
||||
Text(
|
||||
title,
|
||||
textAlign: TextAlign.center,
|
||||
style: const TextStyle(
|
||||
fontSize: 10.5,
|
||||
fontWeight: FontWeight.w600,
|
||||
color: Color(0xFFFFD54F),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user