feat: restructure into XFlow monorepo with Nuxt 4, Modular Onion Monolith, Android client, and Desktop CLI

This commit is contained in:
2026-09-28 10:39:19 +05:00
parent edcd30c829
commit be68f5e130
204 changed files with 24616 additions and 39 deletions
@@ -0,0 +1,64 @@
<template>
<Teleport to="body">
<TransitionGroup
name="achievement"
tag="div"
class="fixed bottom-4 right-4 z-50 flex flex-col gap-2"
>
<div
v-for="ach in visibleAchievements"
:key="ach.id"
class="bg-slate-800 border border-yellow-500/50 rounded-xl p-4 shadow-2xl max-w-sm flex items-start gap-3"
>
<div class="text-3xl">{{ ach.icon || '🏆' }}</div>
<div>
<h4 class="font-bold text-yellow-400 text-sm">{{ ach.title }}</h4>
<p class="text-xs text-slate-400 mt-0.5">{{ ach.description }}</p>
</div>
<button
@click="dismiss(ach.id)"
class="text-slate-500 hover:text-slate-300 ml-2"
>
✕
</button>
</div>
</TransitionGroup>
</Teleport>
</template>
<script setup>
const props = defineProps({
achievements: { type: Array, default: () => [] }
})
const visibleAchievements = ref([])
watch(() => props.achievements, (newAchievements) => {
const incoming = newAchievements.filter(a => !visibleAchievements.value.find(v => v.id === a.id))
incoming.forEach(ach => {
visibleAchievements.value.push(ach)
setTimeout(() => dismiss(ach.id), 5000)
})
}, { deep: true, immediate: true })
const dismiss = (id) => {
visibleAchievements.value = visibleAchievements.value.filter(a => a.id !== id)
}
</script>
<style scoped>
.achievement-enter-active,
.achievement-leave-active {
transition: all 0.4s cubic-bezier(0.4, 0, 0.2, 1);
}
.achievement-enter-from {
opacity: 0;
transform: translateX(100%) scale(0.9);
}
.achievement-leave-to {
opacity: 0;
transform: translateX(100%) scale(0.9);
}
</style>